Geode Dash Game Notes
Everything the game does: what clicks and keys work, how each gamemode behaves, and the exact physics rules behind every run.
Controls — what clicking actually works
MouseLeft, right or middle click anywhere on the canvas. Every press counts as one tap; holding keeps the input active.
SpacebarPrimary jump / thrust key. Press to tap, hold to keep the input active.
Any keyboard keyAlmost every key acts as a game input, so custom binds work out of the box. F1–F12 stay reserved for the browser.
SayoDevice / macro padsMacro keys F13–F24 are fully supported. Every physical keydown fires exactly one action, even with overlapping or repeated key codes, and modifier-tagged macros (Ctrl/Alt/Shift) still count.
Touch screenTap or hold anywhere on the play area. Multi-touch is tracked, so a second finger registers its own tap.
PauseThe pause button opens the overlay with Continue (middle), Restart (left) and Home (right).
Core physics
Auto-runThe level scrolls forward on its own at a fixed speed. You never control horizontal movement — only vertical.
GravityConstant downward acceleration applied every frame, clamped to a terminal fall speed so drops stay readable.
Ground & ceilingsBlocks, slabs and slopes are solid surfaces. Landing on top is safe, and touching the underside of a block or a ceiling is safe too — you just slide along it.
SlopesTriangular terrain uses a surface height calculation, so you glide smoothly up and down instead of snapping to block heights.
Spike hitboxesA spike only kills through a narrow vertical rectangle in its middle (about 18% of its width). Clipping the outer slopes of a spike is safe.
CrashingYou die by hitting a spike's hitbox or by running face-first into the side of a block. A death sound and particle burst play on impact.
Safe startEvery level opens with a long clear runway so you're never killed at the spawn.
Gamemodes and their physics
CubeTap or hold to jump. Holding keeps it jumping every time it touches ground. Quick ground taps won't fire — the jump is deliberate.
ShipHold to thrust upward, release to fall. Smooth flight only: ships never tap-jump and never double jump.
Gravity BallEvery tap instantly flips gravity, so you switch between running on the floor and the ceiling.
Geo UFOEvery tap is a mid-air flap with a floaty arc. Works with mouse, spacebar and macro keys, one flap per press.
WaveHold to travel diagonally up, release to travel diagonally down. Constant speed, no gravity.
SpiderTap to teleport instantly to the opposite surface — floor to ceiling and back with no travel time.
SwingcopterEach tap toggles the thrust direction, flying like a ship that alternates between pushing up and down.
StraightfliesCorridors of spike-lined roof and floor slabs that force flight. Hold to fly through them — no tap jumping, and the corridor surfaces won't kill you.
Coins and abilities
CoinsPlaced only in reachable spots along each route. Collect them mid-run for score and progression.
Double jumpCollect 2 coins in a run to unlock a mid-air second jump. Cube only — a HUD badge shows when it's ready.
Daily chestA real-time timer that keeps counting while you're away and unlocks your next reward.
Levels and progression
LevelsQuartz Cave, Neon Fracture, Crystal Core, Geode Storm and Extreme Demon, each with its own ground colour, obstacle density and true difficulty tuning.
HUDLive CPS and FPS plus your best run sit on the left, and a percentage progress bar sits under the level name.
Best runYour furthest percentage per level is saved and shown every time you return.
Achievements75 tiered achievements track coins, runs, completions and gamemode mastery with progress bars.
Character selectPick any gamemode icon, confirm it, and it carries into every level with its trail, fire and death effects.
Audio and settings
Music toggleTurning music off silences the soundtrack everywhere; turning it on resumes the current track.
VolumeSettings has separate volume control for music and sound effects, and it applies immediately.
Death soundA synthesized crash tone plays whenever you hit a spike hitbox or run into a block.
Fair play
Breaking the community rules can get an account banned. Banned players see a blocking notice and lose access to levels. The full rules live on the Legal & Rules page.